Yet You Live in a Society

Social media exposes some of the deep issues in the gaming community

The day started well enough. I woke up early for a change, had a lovely cup of tea then left the house to take care of all my errands. By the time I came back and sat at my desk I had bought some freshly baked croissants from my favorite bakery alongside a can of cola, my only guilty pleasure. All in all, quite a good morning. Then checking Discord notifications I found out I was tagged in one of the servers I acted as a staffer on. Curious, I checked the message and kissed my pleasant morning goodbye.

The message was quite short; a simple taunt of “hey dumbass” and a link to a reddit thread concerning Apex Legends. I didn’t dig too deep but apparently there is a current controversy regarding the newest season, its monetization and the way its community team and lead developers had been addressing community dissent. I say these things because I really, really, and I don’t know how I can stress this enough, really don’t care. I don’t care because I’ve already been burnt out from the previous season and am currently not playing Apex Legends. Since the end of that season, I have been alternating between cRPGs (Pathfinder:Kingmaker) and grand strategy (Hearts of Iron IV, Europa Universalis IV and a bit of Stellaris) games and haven’t kept up with things.

I don’t hide the fact I love Apex Legends. It is my favorite game in the battle royale genre. I like the characters (especially Wraith), mechanics, feel and visual of the game. I enjoy playing it; alone or with friends and though I haven’t touched it in months, I may go back to it at some point in the future. That said, that doesn’t mean I agree with or have to defend the game and its creators, especially when they misstep or are just plainly wrong.

Like I stated above, I haven’t dug deep into this new controversy. I just read the titles of some of the videos I saw in my feed and listened to one or two of them briefly. Since I have no interest in the game at the moment, I have no interest in hearing about it either. From what I did gather, Apex Legends’ playerbase is up in arms after being squeezed for extra dollars during the current season since Electronic Arts is desperate for some cash and Respawn Entertainment is getting the much deserved backlash, prompting its lead developer to rant about entitled gamers. Am I right? Am I wrong? I don’t really care as I wrote before. It doesn’t really interest me at the moment and I don’t have much of a voice or influence to do anything about it. Sorry folks, I have other things on my mind.

So why was I tagged? Well, I’d assume part of it was because in that discord server (which is an EVE Online discord server mind you) I’m known both for loving Apex Legends and being a salty asshole who often calls out people for well-deserved reasons. I am not going to defend myself. I wish I was a nicer person but I am quite the unpleasant individual when it comes to EVE Online and its byzantine politics and tribalist mindset. I’m certain the individual saw an opportunity to piss me off and frankly succeeded. I did tag them back later on and wrote a litany of profanities just to clarify my stance on the subject. Setting that aside, this whole event made me think a little about the reasons behind tagging me to begin with. What was their grand design?.

I am guessing the person thought linking the reddit thread would act as a “Gotcha” moment, that rare proof that obliterates the opposition – the smoking gun, the vial of poison, the killer’s gloves. The reality though, is quite different. There was no “Gotcha”, since I didn’t read the story nor was in the loop. It did annoy me enough to illicit a response but not a constructive one and my stance regarding Apex Legends hasn’t really changed. I enjoyed the hours I put into the game so far. Whether or not the game developers are literally idiots who don’t understand how to foster good community relations is not going to change my mind about my past experiences. So why link it? Why try and antagonize me? The question kept bothering me.

I pointed out before the tribalistic nature of EVE Online, but in reality the same can be said for gaming in general. Many people will have their favorite games, games they may not be good at, but still feel are part of their identity. They build communities around them and incorporate them into said identity. I read and often hear “I am an X or Y player”. This denotes their “allegiance”, their “loyalty”. This declaration will often precede a defense of a game or an attack on a competitor or some other game that perhaps encroaches on the territory of their chosen game. That identity is important to them after all, and they must protect it.

In a way it does seem silly. After all, a game is a game, not real life. Yet these people derive some of their self worth from those games. After all, they are key parts of their identity. They are gamers who in the gaming culture are part of a “tribe” be it first person shooters, grand strategy players, or your run of the mill fast clicking simulators also known as real time strategy games. Some of these games though can be quite bad. Some of them, especially due to the state of game development and publishing in our current time, can be downright broken. Fallout 76 and Anthem are just two recent examples and there are sadly more I could probably find if I tried looking at previous years. I don’t think it’s a crime to love these games. After all people like The Room and that is a terrible movie whose appeal I never understood. Some people can like bad art. It’s a matter of personal taste and if they can derive enjoyment from it. I don’t see a reason to look down on them for liking such games.

The problem starts when people attack others for highlighting the flaws in those games. Fallout 76 is a bad game on every conceivable level, and yet some people defend it so vehemently to a worrying degree. They dismiss any criticism as being biased or unprofessional. They refuse to reckon with reality because it doesn’t just threaten their enjoyment of the game, but their whole identity. They invested their self worth in the game, being fans of the series and accepting its awfulness would be tantamount to admitting their own diminished status. They can’t accept it so they attack the sources of criticisms. When you don’t have a defensible claim, attack the legitimacy of the critics. It’s laughable, for sure but sadly all too commonplace. I see it everywhere in the gaming space. Because in gaming, you must have a winner and a loser.

This is the other part of the equation. Identity and self worth are derived from the game, but that game is in competition with others in its genre and the general gaming landscape. It’s an artificial competition created by publishers who wish to sell more copies of a game. Seeing these nascent communities, publishers and their public relations firms recognized their potential and hijacked them. They turned them into marketing ploys, supercharging the player base by using the games themselves against them. Skinner boxes and achievement bars, collectables and collector’s editions, not to mention the foisted sense of competition with other big named franchises. They created rabid fans by rewarding the most loyal, the most determined, and released them to the wild.

It’s no wonder these fans now see attacking one another as acceptable. The woes of the fans of one game is the joy of the fans of its rival. Especially in oversaturated markets, often in popular genres like battle royale currently is, the rivalry is quite mean and destructive. I remember playing Playerunknown Battlegrounds and seeing many deride Fortnite players as being children or childish due to its flashy graphics and cartoony art style. Even though Playerunknown Battlegrounds is a grey buggy mess that for me at least, was a tedious and frustrating game to play. Not that Fortnite enticed me either. In fact, I wrote the whole genre off until Apex Legends arrived on stage.

This brings us full circle. Apex Legends, let’s be fair, combined the hero shooter genre with the battle royale one to make a unique game that had plenty of energy and style. Unlike some of its competition it was free to play and launched in a perfect technical state which had sadly become an outlier rather than the norm. It was fun for me to play and I even reviewed it favorably. Do I regret that review? No, I stand behind it. At the time it was exactly as I described it and the memories I have of it are filled with tense firefights and hard won victories. That said, I can love a game and critique it. I can enjoy it and acknowledge its developers’ abhorrent behavior.

This is the crux of the matter. After showing my love and devotion to the game, it became, at least for others, embedded in my identity. They never asked me if I defined myself by the game, instead they assumed so. The moment the opportunity presented itself they couldn’t stop themselves from trying to “humiliate” me for my preferences.They thought they were “showing” me how hypocritical I was for liking a game whose developers and monetization had gone out of control. In their mind, admitting to this, accepting this was tantamount to betrayal. It was conceding defeat and thus making them morally superior to me because their games, thus their identity, wasn’t tarnished by a recent controversy. It is as childish and infantile as it sounds. Which is what really infuriates me.

Because it is these people whose fanboy mentality helps maintain the status quo in gaming, one where publishers hold all the cards and us players are but cattle to be exploited for the real customers – the investors. It’s those people that engage in fanbase wars that help no one and only further entrench developers and publishers into certain niches to peddle the same game over and over year after year. It’s those people who tried to silence critique of their favorite games by claiming various things from media bias to reviewers not being “good” at the games. It’s this slavish devotion to franchises that helped normalize many a horrible practice in video games. From microtransactions that “support the developers” (citation needed motherfuckers), the explosion of useless tat in collectors’ editions that themselves became tiered, incomplete products that would be patched later but were forgotten because “road maps” (ask the Anthem fanbase how is that working out for them, the whole two that are left) and so forth. Any criticism, any dissent and you were labeled anti gamer. You had to accept these practices or else these frankly inferior products compared to previous generations would cease to exist (good!). If all else failed, if all the excuses were brushed away for the flimsy webs of deceit they were, they’d turn the responsibility back to you. How can you critique the industry if you take part in it, by either consuming its products or earning money from writing about it. How can you critique society if you are part of it?

This conjured in my mind the famous comic strip. It is infamous to say the least and often used to bash anyone whose defense against a critique of a system is the fact those who levy that criticism participate in it, either blinded or willfully ignoring the fact that there is often no alternative to that system. I’ve seen it plenty on social media, and sadly in real life as well. Time after time these people think themselves clever for pointing out that since we participate in broken systems just to survive or enjoy the few things in life that can actually give us joy, that any critique meant to improve them is meaningless because “You live in a society!” like the clever kids they are. It is a self-assuring nihilism. If you point out such things, then nothing can be better and thus doing nothing is justified. Why struggle when the result will be the same regardless? A sickening justification of doing nothing.

In the end though, the reality is that these people had surrendered from the start. They weren’t, and still aren’t willing to fight for what is right because that is troublesome, risky not to mention unpredictable. They either benefit from the system (their so called status and mediocre games) or learned to tolerate it like the sheep they are and any danger for this status quo threatens them as well (how will I be an elite gamer otherwise!?). They are the worst part of the community for telling the rest of us to stop struggling, stop complaining, critiquing and striving for better video games, better work conditions for developers and actual legal oversight on lootboxes.

To these people, sorry but I am part of society, which is why I fight to make it better, because I care about it since I participate in it. This is why I’ll keep critiquing, keep calling out things and obviously support any action that teaches Respawn Entertainment and Electronic Arts that they can’t abuse their community with shitty monetizations. If you aren’t going to help me then stay out of my way because I have no time for your cowardice. Why don’t you go and buy more lootboxes, maybe one of them will contain your balls/ovaries. Also next time explain WHY YOU TAGGED ME TO BEGIN WITH. Maybe then I won’t have to write 2000 word articles like this!

Featured image taken from The Nib and is the property of Matt Bors

Hearts of Iron IV: Kaiserreich (v0.93)

For the Kaiser!

Deciding to review a mod is quite a bizarre decision. Just trying to write the opening paragraph for this article required a lot of rewrites. How exactly do you start such a review? What are you going to focus on exactly? After all, a mod, by its very name, is but a modification of an existing product. Yet, I wanted to write about Kaiserreich because I’ve been enjoying it immensely.

Let’s start from the beginning. Kaiserreich is a mod for Hearts of Iron IV, a Paradox Interactive grand strategy game. In Hearts of Iron IV the player can choose to play as any country in the world that existed in either 1936 or 1939 (depending on when the player chooses to start the game). Then, the player is thrust into the role of managing that nation, steering its politics, industry and most importantly – army and diplomacy. The main focus of the game is grand battle, with industry serving to produce the equipment needed to arm divisions which the player researches and designs. These armies can then be deployed against rival nations in wars of conquest or submission.

Of course, the mechanics are a bit more complex than that but that is the gist of it. Many nations in the base game have their interesting quirks and focus trees, which allow for a more historical playthrough or “what ifs” scenarios. From deposing Stalin and installing a Russian democracy to uniting China under fascism or even turning Germany or France into communist countries. The tools of Hearts of Iron IV allow players to have a lot of fun during that historical period, and Let’s Plays exist of things such as pacifist Germany or fascist USA.

Per for the course of every Paradox Interactive game, Hearts of Iron IV has its own lively modding scene. From cosmetic enhancements, soundtrack additions to complete revamps. Just to name a couple, Road to 56 lengthens the game time (from 1948 to 1956, duh) and adds more focuses and technological research. Old World Blues completely changes the game, recreating the map of the United States of the Fallout universe, with many of the factions and hallmarks of that world. Kaiserreich is quite similar to the latter, as it presents an alternate world where Germany won the Great War (or Weltkrieg).

Thus, the world of Kaiserreich is very different than the one we are used to in a regular game of Hearts of Iron IV. Germany is an authoritarian democracy with a large colonial empire in Africa, East Asia and parts of China as well as puppets in Eastern Europe. Russia is a democracy teetering on the brink of revolution, with many of its western and southern domains lost. Japan is also an authoritarian democracy with an uncertain future. The United Kingdom and France were taken over by communist regimes with their old governments having fled to the colonies (Canada and North Africa respectively). The Austrian empire still exists and Italy remains fragmented. The United States is facing a second civil war while the Qing empire is licking its wounds and planning its reunification of China as a reformed Mongolia under the leadership of a madman dreams of rebuilding the Khanate. Oh, and the Ottoman empire somehow still carries on, though some of its vassals have dangerous ideas of their own…

Truly, the world of Kaiserreich is far more fragmented and politically diverse than the base game, which is one of the great strengths of the mod. Nations in the mod are less predictable and many a great power could fall into internal strife and civil war, removing major nations from the world stage and allowing smaller ones to take their place. The second American civil war often rages for years with three, sometimes four(!), sides participating. In fact, smaller conflicts flare often in Kaiserreich with major nations unable or unwilling to do more than lend small volunteer forces.

The second strength of the mod are its focus trees. Focus trees were introduced to the base game to allow players (and the AI) to more efficiently steer their nations. They require time and political power (one of the resources in the game) to complete and can give bonuses, decisions or lead to future events. Focus trees can help beef up a faltering economy, lead to a fascist takeover of the nation or grant war goals which allow players to declare war on rival or neighboring nations without being constraint by diplomacy. In short, Focuses are the main (though not only) tool by which nations can be transformed in the course of the game.

The Kaiserreich focuses are quite detailed and balanced for the major nations. The Russian focus tree for example kicks into gear a year into the game and allows the player to transform Russia from a failing state to the powerhouse it once was, reclaiming its territory and prestige through either war, diplomacy or a bit of both. Likewise, Japan can take advantage of the fragmentation to build its empire and expel German and Western influence from the far east (sounds familiar…). The Ottoman empire can attempt to regain is former splendor while battling internal enemies. Communist France may try to retake the Alsace and Lorraine regions which Germany had occupied after winning the Great War and so forth.

Added to this are a slew of world events, some caused by focuses, others hard coded into the world. Economic crises, worker strikes and colonial implosions will all serve to cripple economies and make the early game a nightmare to navigate through, as many a major nation will see itself crippled by the events. Indeed, half the fun of the mod is simply surviving to the war.

Alternate history or not, Kaiserreich inadvertently leads to the second Weltkrieg. It seems no matter who wins the Great War, the second round is inescapable (though oftentimes prompted by Communist France which wants to retrieve its territory). After all, Hearts of Iron IV is all about war and Kaiserreich sure delivers on it. I have to admit, Kaiserreich has been much more fun in that aspect than the base game as the war is far more dynamic since there are a lot more power blocs around. Playing as Russia for example, you may once again commit to Communism and join the Third International with France and the United Kingdom to present a two front war for Germany. Germany might get Austro-Hungarian aid, or perhaps Austro-Hungary falls apart due to infighting, leaving southern Europe exposed. Perhaps Russia would re-join the Entente and fight a separate war with France and the United Kingdom to restore French Republicanism and British Parliamentary rule. Or perhaps it would be too busy defending from a Japanese invasion as Japan pushes its advantage in the east exploiting the disarray of the Russian army to conquer Siberia…

Indeed, these scenarios can and have happened to me on multiple playthroughs. Sometimes to my delight, sometimes to my dismay (goddamn Japanese >_< ). In fact, playing the mod with friends on multiplayer has led to some hilarious scenarios. From dividing Europe between the Triple alliance, the restoration of Russia while defending the status quo and defeating Communism to painting the world red with a Communist France, United Kingdom, Soviet Russia and the Combined Syndicates of America…

Besides that, the mod doesn’t change anything regarding geography, resources and technology. In fact, all the core mechanics of Hearts of Iron IV remain unchanged. That said, I do have a few criticisms of the mod.

Of course, criticizing a mod is quite problematic, especially one that is still considered in its alpha stage. This is why I put the version number in the title, and would write an update should these concerns/issues be resolved. Regardless, I think its important to point out the flaws and not just sing the praises of a work.

First and foremost, China had received a major nerf. Outside the Legation Cities (basically port cities in China that are few in number), most of the Chinese factions had their focuses stripped down to the very basics. The only addition is a small bare bones focus tree to allow Chinese unification but otherwise there is little to nothing there which is a shame as after the Soviet Union/Russia, China is my favorite nation to play in the base game (I like massive infantry armies, okay!?). In fact most of the far east has been neutered to some extent, with only Japan, its Chinese puppet and Mongolia given robust focus trees. It seems like the number of interesting nations in the whole game had somewhat declined.

Another issue is the faction system. In the base game, though players can change the rules, countries could influence each other’s political systems, pushing towards democracy/fascism/communism. Push long and hard enough and faction leaders of certain ideologies could invite said countries to factions. Better yet, faction leadership could be usurped by nations who managed to outpace the leaders in industry and army size. This allowed for a more dynamic game in the long run, as well as creating surprises to enemy factions. In contrast, Kaiserreich’s faction system is rigid and constrained. Faction leadership is locked in, and joining a faction requires an event or a focus. Ideologies can’t be changed either through political power, only through events and focuses again. This sacrifices some of the freedom of the base game for what I believe is narrative, which I ended up disliking.

The last major issue I have with the game is its lack of decisions. In the base game there is a mechanic of decisions which requires only political power to activate (and certain prerequisites depending). Though Kaiserreich has a few of them for each nation, there are far fewer than the base game. For example, in the base game, European nations had a decision available for them that if they managed to conquer France, Italy, Germany, Belgium, Netherlands and Luxembourg they can form the European Union, something which Kaiserreich lacks.

Outside of these issues the rest are nitpicks, mostly the lack of variety in advisors and the fact that unlike the base game, developing infrastructure does not increase resource gain, which I assume would be fixed in the future (and unofficial mods patching this already exist). Putting these aside, the mod is quite stable, with only a couple of hard crashes in the hundred hours (or more) I’ve played it both single and multiplayer. Both times I believe the crashes were due to other mods rather than Kaiserreich itself. Regardless, I can say that it has proven to be quite stable and runs without technical issues.

In summation, Kaiserreich is a fun mod, giving a different, alternate history start to the game with more wars, more power blocs and far more surprises than the base game. There is more action, more challenge even when playing major powers and interesting paths for nations to take. That said, the faction/ideology system is rigid, certain nations have lost their uniqueness and there is a lack of decisions that allow for more/different goals for major nations.

I’d recommend this for Hearts of Iron IV players who are looking for a new challenge or more flavor for the game, especially for multiplayer games. Considering this is a mod, thus free of charge and accessible (as well as updated) on Steam, what are you waiting for!?